The Evolution of Robofish
// July 21st, 2011 // No Comments » // Robofish
As the graphic designer on Robofish I thought it would be interesting to go over the different concepts of Robofish from the beginning of the project up until now where we have pretty much a solid idea of what Robofish is going to look like when we release the game. Robofish is my first indie game and I have learned a lot during the process, pretty much starting with zero knowledge on how to effectively make 2D graphics in a game environment. I used Adobe Flash for the design and animation of Robofish.
Above you will see the very first few concepts of Robofish. Pretty rough around the edges! My main goal at the start of the project was to try and draw something humorous and interesting at the same time. I wasn’t taking our “hero” too seriously and didn’t want the player too either. After the initial concept I proceeded to create a more refined design with some shading and different colors and cleaner detail. I would say my favorite part of these concept designs is the jet-pack like thing on the right side of him. However the ugly “roundness” of the fin and the head had to go, and with a little help from my brother we slimmed him up and gave him a fresher look below:


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