Creating Sprites for Robofish
// July 31st, 2011 // No Comments » // Robofish
Robofish is my first real game project and when I started working on it I knew that using sprite sheets was the preferred method for exporting graphics to the engine but I didn’t have a clue how to set them up efficiently. Sprite sheets are basically large image files that tile out each graphic or animation’s frame so that the game engine can read the images in order according to the sheet and display them on the screen when called. That sounds confusing, I am not even sure I understand what I just typed! Simply, a game engine runs faster if it can see a bunch of graphics on one image file rather than thousands of individual images. Jacob, my Brother and the programmer behind our games, and I knew this but our first attempt at sprite sheets wasn’t quite the most efficient. Continue reading to see how first discovered how to make sprite sheets and how we had to modify our entire sprite sheet process about 60% through production, also pictures below!


Follow Us!