Posts Tagged ‘xbox’

Creating Sprites for Robofish

// July 31st, 2011 // No Comments » // Robofish

Ice Blaster Sheet

Robofish is my first real game project and when I started working on it I knew that using sprite sheets was the preferred method for exporting graphics to the engine but I didn’t have a clue how to set them up efficiently.  Sprite sheets are basically large image files that tile out each graphic or animation’s frame so that the game engine can read the images in order according to the sheet and display them on the screen when called.  That sounds confusing, I am not even sure I understand what I just typed!  Simply, a game engine runs faster if it can see a bunch of graphics on one image file rather than thousands of individual images.  Jacob, my Brother and the programmer behind our games, and I knew this but our first attempt at sprite sheets wasn’t quite the most efficient.  Continue reading to see how first discovered how to make sprite sheets and how we had to modify our entire sprite sheet process about 60% through production, also pictures below!

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Robofish Hit Effects

// July 23rd, 2011 // No Comments » // Robofish

Check out the latest video displaying a few of the weapon hit effects available in the game!

Hit effects are special abilities that you can apply to projectiles when you create a weapon in the weapon factory.  Some of the effects include freezing, life leech, explosion, teleport, and many others.  Keep checking back to see footage on other hit effects!

Robofish Weapon Factory Overview

// June 26th, 2011 // No Comments » // Robofish

This video describes how the weapon factory works. The weapon factory allows players to create and customize their weapons as they progress through the game. Check out the video for more details!